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A
movie-based workshop developed to help users become comfortable with
the basic features and techniques of the Windows-based software and to
build a strong foundation in the principles of designing in 3D. |
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A
movie-based
tutorial designed to help new and existing 3ds max users understand 3ds
max's character animation toolkit. The training takes the user through
the Dope Sheet, Curver Editor, and many other animation tools. The
training also steps
the user through the fundamentals of character animation, from basic
movement to
advanced dialogue animation. |
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A movie-based tutorial
designed to help new and existing 3ds max users
understand 3ds max's character rigging and skin deformation tools. The
training takes the user through building skeletons, setting up Inverse
Kinematics (IK), facial animation, skin deformation, and creating and
wiring sliders -- stepping the user through rigging an entire human
character for animation. |
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Guides
new users through the features of this robust 3D modeling and
animation application. This tutorial demonstrates how to use the Maya
interface, then progresses to more advanced aspects of the program,
such as NURBs and polygonal modeling, texturing, rendering, animation,
and Paint Effects. |
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