Making cartoons is priority number one here at Rubberbug, but writing books is a great way to pass the time and help people learn more about animation.

George Maestri, our CEO, has written a bunch of books, and has edited several more.  These books teach the craft of digital animation.

George has also done several DVD based tutorials for Lynda.com.


All books listed are linked to Amazon's web site. If you want to purchase a book - click on the book cover and Amazon will do the rest!

 

 
  George Maestri Books







  [digital] Character Animation 3 (NEW!)   Maya At a Glance
 
  A very significant update to the classic book that's been a standard text for over a decade.  The book covers much more complex characters and animation techniques  than previous versions.  A worthwhile upgrade.

  This Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya's interface.  
 
 
[digital] Lighting & Rendering  
  [digital] Texturing and Painting
 
  Jeremy Birn's book has already become the definitive reference
for anyone who works
in 3D. His explanation
of lighting and rendering
is easy to understand,
but technical enough to
be a great addition to
any library.
  Owen Demers wrote this
one. This is hands down
the best book on textures ever written.
 
George Maestri CD_ROMS







  Learning 3DS Max 6
  Character Animation in 3ds Max 6
 
  A movie-based workshop developed to help users become comfortable with the basic features and techniques of the Windows-based software and to build a strong foundation in the principles of designing in 3D.   A movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character animation toolkit. The training takes the user through the Dope Sheet, Curver Editor, and many other animation tools. The training also steps the user through the fundamentals of character animation, from basic movement to advanced dialogue animation.  
 
 
Character Rigging in 3DS Max 6
  Maya 6.5 Essential Training
 
  A movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character rigging and skin deformation tools. The training takes the user through building skeletons, setting up Inverse Kinematics (IK), facial animation, skin deformation, and creating and wiring sliders -- stepping the user through rigging an entire human character for animation.   Guides new users through the features of this robust 3D modeling and animation application. This tutorial demonstrates how to use the Maya interface, then progresses to more advanced aspects of the program, such as NURBs and polygonal modeling, texturing, rendering, animation, and Paint Effects.  


 
     
 

       

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